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- Game : Austerlitz
-
- Author : PSS
-
- General Hints:
-
- 1. Before you can get very far into the game you must understand the
- ordering system. A handwritten order is dispatched by a rider who
- takes it to the relevant corps commander while (hopefully) avoiding
- the enemy and any routing units. If received, orders aren't carried
- out immediately - relevant commanders must be informed and their
- units may be several miles from the HQ. You may never know if your
- orders reach their destination or if they are misunderstood down
- the chain of command.
-
- 2. It is a good idea to ask for battle reports every half-an-hour or so,
- especially from heavily engaged units. The corps commander will
- normally send a couple of messages with the rider who returns his
- combat reports, giving information concerning the status of his men.
- Even if the news seems irrelevant, you will learn more about how
- your troops are doing than if the corps commander only seldom sends
- a report.
-
- 3. Artillery is precious and should not be wasted. Royal Horse Artillery
- can move very fast - they can shell one target and abruptly change
- location to shell another. Move your artillery to high ground as
- soon as possible where it has a clear field of fire all around and
- is difficult to dislodge.
-
- 4. Do not try ordering routing or disordered units because they will
- ignore you. Routing units usually retreat away from the enemy, but
- can blunder into deadly artillery fire. Beware if they pass near
- your HQ because several important riders may be caught up in the
- rush and killed. Routs are worse than disorders and routing units
- may become disordered before they rally and be ordered again. Keep
- a it out of battle for a while when it rallies and when engaged,
- ensure allied units are ready to give support if necessary.
-
- 5. Surround stubborn enemy units instead of assaulting them head-on.
- This will ensure that no messages leave or reach the unit and it is
- completely isolated making it easier to destroy.
-
- 6. It is possible for "Blitzkrieg" tactics to succeed. Your cavalry,
- while being supported by horse artillery, can penetrate the enemy
- lines. When the enemy is weakened enough, he can be routed by the
- slower moving infantry and foot artillery units.
-
- Hints For Napoleon :
-
- 1. Davout's corps are several miles from the HQ and your riders will
- take time to reach him. He, with Merle, Fery and Maragon, are in
- danger of being cut off from the rest of the army. Order these corps
- as soon as possible or they will form a defence line and retreat if
- they can't hold ground.
-
- 2. Trielhard's divisions can form a rearguard to replace lost or routing
- units. At the end of the day, they can be used to charge the enemy
- off the field when he's weak.
-
- 3. Reinforce Lannes as he prepares to repel the attacks of Bagration,
- two miles to the east. He is heavily outnumbered with his 16 units
- facing Bagration's 24 and although an offensive line will need more
- men, he can defeat Bargration with minimal casualties when defending,
- especially on rough ground.
-
- 4. Girschowitz, Puntowitz and Schlapanitz are usually the scenes of
- fierce battles so try to hold them if you can. Your troops can later
- regroup here. Remember, the terrain favours a defensive stance.
-
- Hints For Alexander :
-
- 1. The Austrian militia under Kollerwrath are poor quality and can be
- relied on to rout very easily. However, they are good cannon fodder
- and can be sacrificed to hold off artillery fire when you attack the
- enemy elsewhere.
-
- 2. Bagration is in prime position to attack the northern French flank
- and if he advances fast enough (by smashing Lannes' corps) he can
- be a serious threat to the enemy HQ. Napoleon may even have to move
- the HQ futher from his troops and waste valuable time reinforcing
- Lannes' troops.
-
- 3. You have enough forces to split the French army in half, possibly
- at Kobelnitz. If this is achieved, communications will be cut
- because all the riders trying to barge through your troops will be
- killed. Napoleon must now either send his riders on a long detour
- or try to break through your troops, both of which will be costly
- and time consuming. During this period the French commanders will
- their own initiative and (hopefully) launch unsuccessful and
- uncoordinated attacks. It's doubtful the French can now recover the
- position.